UniformType

Should not be used directly. The D type inference can already set that for you. This is stored by the variable to know how to access itself and comunicate the shader.

Values

ValueMeaning
boolean
integer
integer_array
uinteger
uinteger_array
floating
floating2
floating3
floating4
floating2x2
floating3x3
floating4x4
floating_array
texture_array

Special type that is implemented by renderers backend

none

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